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Tactics

Luft

German for 'air'

An escape square made for the king, usually by advancing a pawn in front of it.

Making luft means playing a move like h3 (or …h6) so the castled king has a flight square and cannot be mated on the back rank.

It costs a tempo, so you make it at the right moment — not so early that you waste time, not so late that you are already mated.

Why it matters

One quiet pawn move can be the difference between a winning endgame and a back-rank disaster.

The mistake everyone makes

Making luft with the wrong pawn and creating a permanent weakness the opponent targets later.

Related terms

See Luft in your own games

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