Pin
A piece that cannot move without exposing a more valuable piece behind it.
In an absolute pin the piece behind is the king, so moving the pinned piece would be illegal. In a relative pin the piece behind is merely more valuable, so moving is legal but usually loses material.
Only line pieces pin: bishops, rooks, and queens. A pinned piece is a weak piece — it defends poorly and can be piled on and won.
Pinning a knight that defends the centre, then attacking it again, is one of the oldest ways to win a pawn or force a concession.
Leaving a knight pinned to your king against a bishop and then getting hit with a pawn advance that wins it. Break the pin early — often with a move like h3 or …h6.
Related terms
See Pin in your own games
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